
It's still Magic: The Gathering underneath, so occasionally I'll have fun buffing a zombie with angel wings and punching the enemy to within an inch of death, but the quality of Magic's systems struggle against this implementation, and these annoyances are only compounded by the weakness of the starting deck you're given. Cards hover ponderously over the bland new game board, which still positions the play-space miles from your view, rendering card titles and artwork unreadable without regular zooming. In matches, button-clicks sometimes go unregistered, the 'continue' button has frozen up in multiplayer, mid-match, forcing me to concede. Menu screens hiccup during long transitions between pages. If you want full access to the variety and depth of Magic 2015's card pool, you'll need to put up a lot more than the £7 / $10 initial price to get it.Īnd then there's the state of the game itself. These include "10 powerful cards" which you can use in single player and multiplayer. In addition, there's a special range of cards included in Magic 2015's 'premium' booster packs, sold at £1.50 / $2.50 a pop. The format removes any sense of satisfying progression from the campaign, and seems designed to push players into picking up card collections, for £3 / $5 per plane, or £14 / $24 for the whole bunch. Expect to use this a lot, and expect to unwrap boosters full of duplicates, weak cards, and cards of a colour you don't necessarily want. Each section of the campaign has a 'explore' option that lets you play apparently endless AI battles to win booster packs. 18 additional Campaign levels across the planes of Ravnica, Alara, and Innistrad, plus 11 revenge matches and 3 Planechase battles.The deck builder allows for an encouraging amount of customisation and, theoretically, a level of freedom that the series has never quite offered before, but amassing enough cards to make interesting use of it takes far too long.250+ additional cards unlockable through play.Once you’re done with all that, you can pick up the premium content pack for $9.99, which will give you: You’ll be presented with three decks as you begin, each with 5 unlockable cards, and you’ll have four deadly opponents to tackle. It features both a single-player campaign, and the opportunity to compete with others online. For those who didn’t hear about it from E3, Magic 2013 (which is the name I will use for the rest of this post for the sake of convenience) is a tactical card game that sees you traveling across the plane of Shandalar and battling through intense encounters with the Planeswalkers.
